#pragma once #include "CoreMinimal.h" #include "EnemyMinersManualStats.generated.h" USTRUCT(BlueprintType) struct FEnemyMinersManualStats { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Health; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Damage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Speed; FSD_API FEnemyMinersManualStats(); };