#pragma once #include "CoreMinimal.h" #include "Animation/AnimNotifies/AnimNotify.h" #include "EnemyMeleeAttackAnimNotify.generated.h" UCLASS(Blueprintable, CollapseCategories) class UEnemyMeleeAttackAnimNotify : public UAnimNotify { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName AttackTag; public: UEnemyMeleeAttackAnimNotify(); };