#pragma once #include "CoreMinimal.h" #include "EnemyGroupDescriptorItem.generated.h" class UEnemyDescriptor; USTRUCT(BlueprintType) struct FEnemyGroupDescriptorItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UEnemyDescriptor* EnemyDescriptor; FSD_API FEnemyGroupDescriptorItem(); };