#pragma once #include "CoreMinimal.h" #include "StatusEffectItem.h" #include "EnemyDetonationStatusEffectItem.generated.h" UCLASS(Blueprintable, EditInlineNew) class UEnemyDetonationStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool FireDetonation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IceDetonation; public: UEnemyDetonationStatusEffectItem(); };