#pragma once #include "CoreMinimal.h" #include "AttackerPositioningComponent.h" #include "EnemyAttackerPositioningComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UEnemyAttackerPositioningComponent : public UAttackerPositioningComponent { GENERATED_BODY() public: UEnemyAttackerPositioningComponent(); };