#pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "EnemyAttacker.generated.h" UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint)) class UEnemyAttacker : public UInterface { GENERATED_BODY() }; class IEnemyAttacker : public IInterface { GENERATED_BODY() public: UFUNCTION(BlueprintCallable) virtual float GetAttackDamageModifier() const PURE_VIRTUAL(GetAttackDamageModifier, return 0.0f;); };