#pragma once #include "CoreMinimal.h" #include "EncounterSpecialItem.h" #include "SpecialEventSpawner.h" #include "EncounterSpecialEventSpawner.generated.h" UCLASS(Blueprintable, EditInlineNew) class UEncounterSpecialEventSpawner : public USpecialEventSpawner { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FEncounterSpecialItem Encounter; public: UEncounterSpecialEventSpawner(); };