#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "EncounterOverrideMutator.generated.h" UCLASS(Blueprintable, EditInlineNew) class UEncounterOverrideMutator : public UMutator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MobileEncounterScale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float StationaryEncounterScale; UEncounterOverrideMutator(); };