#pragma once #include "CoreMinimal.h" #include "EmitterConnection.generated.h" USTRUCT(BlueprintType) struct FEmitterConnection { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName EmitterName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName VariableName; FSD_API FEmitterConnection(); };