#pragma once #include "CoreMinimal.h" #include "EliminationTarget.generated.h" class AFSDPawn; USTRUCT(BlueprintType) struct FEliminationTarget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Targets; FSD_API FEliminationTarget(); };