#pragma once #include "CoreMinimal.h" #include "EliminationDescriptors.generated.h" class UEnemyDescriptor; USTRUCT(BlueprintType) struct FEliminationDescriptors { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Descriptors; FSD_API FEliminationDescriptors(); };