#pragma once #include "CoreMinimal.h" #include "NisseAnimInstance.h" #include "EasterBunnyAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UEasterBunnyAnimInstance : public UNisseAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float WindUpTurnSpeed; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float WindUpTimer; public: UEasterBunnyAnimInstance(); };