#pragma once #include "CoreMinimal.h" #include "EMiningPodState.generated.h" UENUM(BlueprintType) enum class EMiningPodState : uint8 { Dropping, Drilling, Landed, PrepTakeoff, Departing, WaitingForGameStart, InSpace, Destroy, WaitOnSpacerig, ExitSpacerig, Damaged, PoweringUp, PoweredUp, DeepDiveDeparture, };