#pragma once #include "CoreMinimal.h" #include "EHUDVisibilityGroups.generated.h" UENUM(BlueprintType) enum class EHUDVisibilityGroups : uint8 { OnScreenHelp, EnemyHealth, RadarAndDepth, PlayerHealthShield, PlayerNameClassIcon, PlayerItems, PlayerResources, WeaponInfo, Grenades, FlashLight, Flares, Crosshair, Objectives, TeamDisplay, SentryGunDisplay, VersionNumber, };