#pragma once #include "CoreMinimal.h" #include "EEnemyFamily.generated.h" UENUM(BlueprintType) enum class EEnemyFamily : uint8 { Glyphid, Mactera, Naedocyte, Qronar, Xynarch, Nayaka, Deeptora, Korlok, Automaton, Unknown, RivalTech, Lithophage, };