#pragma once #include "CoreMinimal.h" #include "ECrossbowUpgrades.generated.h" UENUM(BlueprintType) enum class ECrossbowUpgrades : uint8 { SpecialArrowPheramone, SpecialArrowTaser, SpecialArrowChemical, BansheeModule, Magnetic, RadioModule, Ricochet, VelocityChange, DamageDefault, RadialDamageDefault, Trifork, Pentafork, BattleFrenzy, IncreaseSpecialAmmo, IncreaseSpecialAmmoPercent, SuperFast, IncreaseSpecialEffectDuration, FasterSwitch, CryoArrow, FireArrow, ReloadTimeDefaultArrow, RateOfFireDefaultArrow, };