#pragma once #include "CoreMinimal.h" #include "EChargedWeaponUpgrades.generated.h" UENUM(BlueprintType) enum class EChargedWeaponUpgrades : uint8 { ShotCostAtFullCharge, ChargeSpeed, CoolingRate, HeatPerSecondCharging, HeatPerSecondCharged, HeatPerChargedShot, HeatPerNormalShot, };