#pragma once #include "CoreMinimal.h" #include "ECharacterState.generated.h" UENUM(BlueprintType) enum class ECharacterState : uint8 { Walking, Downed, Dead, Falling, Paralyzed, Using, ZipLine, NoMovement, Grabbed, Flying, Frozen, PassedOut, Photography, Piloting, Attached, Pushing, TrackMovement, EnemyControl, Infected, Invalid, };