#pragma once #include "CoreMinimal.h" #include "AmmoDrivenWeapon.h" #include "DualWieldWeapon.generated.h" class UAnimMontage; class UFXSystemAsset; class UFirstPersonSkeletalMeshComponent; class USkeletalMeshComponent; UCLASS(Abstract, Blueprintable) class ADualWieldWeapon : public AAmmoDrivenWeapon { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UFirstPersonSkeletalMeshComponent* FPMeshLeft; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USkeletalMeshComponent* TPMeshLeft; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* WPN_Left_Reload; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* WPN_Left_TP_Reload; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFXSystemAsset* CasingParticlesLeft; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName MuzzleLeft; public: ADualWieldWeapon(); };