#pragma once #include "CoreMinimal.h" #include "DualWieldWeapon.h" #include "Templates/SubclassOf.h" #include "DualMachinePistols.generated.h" class UStatusEffect; UCLASS(Blueprintable) class ADualMachinePistols : public ADualWieldWeapon { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf EmptyClipStatusEffect; public: ADualMachinePistols(); protected: UFUNCTION(BlueprintCallable, Reliable, Server) void Server_TriggerStatusEffect(); };