#pragma once #include "CoreMinimal.h" #include "Subsystems/WorldSubsystem.h" #include "DropSpikeTrackingSubsystem.generated.h" UCLASS(Blueprintable) class UDropSpikeTrackingSubsystem : public UWorldSubsystem { GENERATED_BODY() public: UDropSpikeTrackingSubsystem(); UFUNCTION(BlueprintCallable) void IncrementSpikeCount(); UFUNCTION(BlueprintCallable, BlueprintPure) int32 GetSpikeCount() const; };