#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DropInfo.generated.h" USTRUCT(BlueprintType) struct FDropInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector From; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector To; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool HasLanded; FSD_API FDropInfo(); };