#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DrillOperationData.generated.h" USTRUCT(BlueprintType) struct FDrillOperationData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 OperationNumber; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector HitPos; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Dir; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector CarveSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CarveNoise; FSD_API FDrillOperationData(); };