#pragma once #include "CoreMinimal.h" #include "GemResourceCreator.h" #include "DistributedGemResourceCreator.generated.h" UCLASS(Blueprintable, EditInlineNew) class UDistributedGemResourceCreator : public UGemResourceCreator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinDistanceBetweenGems; public: UDistributedGemResourceCreator(); };