#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "DistanceToTargetDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UDistanceToTargetDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool TestMaxDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinimumDistance; public: UDistanceToTargetDamageCondition(); };