#pragma once #include "CoreMinimal.h" #include "DiscordFactionRoleRequest.generated.h" USTRUCT(BlueprintType) struct FDiscordFactionRoleRequest { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString UserId; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 FactionID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamTicket; FSD_API FDiscordFactionRoleRequest(); };