#pragma once #include "CoreMinimal.h" #include "EDetPackUpgrades.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "DetPackUpgrade.generated.h" class AActor; class AFSDPlayerState; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UDetPackUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EDetPackUpgrades upgradeType; public: UDetPackUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EDetPackUpgrades NewUpgradeType); };