#pragma once #include "CoreMinimal.h" #include "DestructableBodypartItem.generated.h" USTRUCT(BlueprintType) struct FDestructableBodypartItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 MaterialIndex; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ArmorBones; FSD_API FDestructableBodypartItem(); };