#pragma once #include "CoreMinimal.h" #include "PawnAfflictionComponent.h" #include "DeepPatherFinderCharacterAfflictionComponent.generated.h" class ADeepPathfinderCharacter; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UDeepPatherFinderCharacterAfflictionComponent : public UPawnAfflictionComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) ADeepPathfinderCharacter* Character; public: UDeepPatherFinderCharacterAfflictionComponent(); };