#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "DeepDiveTesterItem.h" #include "EMissionStructure.h" #include "DeepDiveTester.generated.h" class UBiome; UCLASS(Blueprintable) class ADeepDiveTester : public AActor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UBiome* Biome; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EMissionStructure MissionStructure; UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true)) TArray stages; public: ADeepDiveTester(); };