#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DeepDiveSaveRewardItem.generated.h" USTRUCT(BlueprintType) struct FDeepDiveSaveRewardItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid RewardID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Stage; FSD_API FDeepDiveSaveRewardItem(); };