#pragma once #include "CoreMinimal.h" #include "DeepDiveRewardItem.generated.h" class USchematic; USTRUCT(BlueprintType) struct FDeepDiveRewardItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) USchematic* Schematic; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Stage; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool WasAlreadyGiven; FSD_API FDeepDiveRewardItem(); };