#pragma once #include "CoreMinimal.h" #include "DeepDiveLoaderSequence.generated.h" class ULevelSequence; USTRUCT(BlueprintType) struct FDeepDiveLoaderSequence { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr LevelSequence; FSD_API FDeepDiveLoaderSequence(); };