#pragma once #include "CoreMinimal.h" #include "DeepDiveBank.generated.h" class UDeepDive; USTRUCT(BlueprintType) struct FDeepDiveBank { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDeepDive* NormalDeepDive; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDeepDive* HardDeepDive; FSD_API FDeepDiveBank(); };