#pragma once #include "CoreMinimal.h" #include "DeepDiveAnalyticsInformation.generated.h" USTRUCT(BlueprintType) struct FDeepDiveAnalyticsInformation { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool WasDeepDive; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LastDeepDiveStage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool EliteDeepDive; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsReplay; FSD_API FDeepDiveAnalyticsInformation(); };