#pragma once #include "CoreMinimal.h" #include "DebrisVeinResource.generated.h" class UDebrisVeinComponent; USTRUCT(BlueprintType) struct FDebrisVeinResource { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UDebrisVeinComponent* Debris; FSD_API FDebrisVeinResource(); };