#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DebrisSet.generated.h" class UDebrisBase; UCLASS(Blueprintable) class UDebrisSet : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> Debris; public: UDebrisSet(); };