#pragma once #include "CoreMinimal.h" #include "DebrisActorComponent.h" #include "RandRange.h" #include "DebrisProbabilityComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UDebrisProbabilityComponent : public UDebrisActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange ProbabilityRange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IsProbabilityShared; public: UDebrisProbabilityComponent(); };