#pragma once #include "CoreMinimal.h" #include "DebrisInfluence.generated.h" class UObject; USTRUCT(BlueprintType) struct FDebrisInfluence { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UObject* CaveInfluencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; FSD_API FDebrisInfluence(); };