#pragma once #include "CoreMinimal.h" #include "DebrisActorComponent.h" #include "DebrisDataComponent.generated.h" class UDebrisBase; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UDebrisDataComponent : public UDebrisActorComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDebrisBase* Debris; UDebrisDataComponent(); };