#pragma once #include "CoreMinimal.h" #include "DamageData.h" #include "DeathSigDetailedDelegate.generated.h" class UDamageTag; class UHealthComponent; UDELEGATE(BlueprintAuthorityOnly, BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FDeathSigDetailed, UHealthComponent*, HealthComponent, float, damageAmount, const FDamageData&, DamageData, const TArray&, Tags);