#pragma once #include "CoreMinimal.h" #include "DanceItem.generated.h" class UAnimSequence; USTRUCT(BlueprintType) struct FDanceItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimSequence* DanceMove; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimSequence* DanceMoveWithBeer; FSD_API FDanceItem(); };