#pragma once #include "CoreMinimal.h" #include "DamageSubsystemItem.generated.h" class UDamageComponent; USTRUCT(BlueprintType) struct FDamageSubsystemItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UDamageComponent* DamageComponent; FSD_API FDamageSubsystemItem(); };