#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DamageModifierItem.h" #include "DamageModifier.generated.h" class UDamageCondition; UCLASS(Blueprintable, EditInlineNew) class UDamageModifier : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDamageCondition* Condition; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Modifiers; public: UDamageModifier(); };