#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DamageDataBase.generated.h" class UDamageImpulse; class UFSDPhysicalMaterial; class UPrimitiveComponent; USTRUCT(BlueprintType) struct FDamageDataBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UFSDPhysicalMaterial* PhysMaterial; UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Component; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector HitLocation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 BoneIndex; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDamageImpulse* DamageImpulseOverride; public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsRadial; FSD_API FDamageDataBase(); };