#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "DamageConversionBonus.generated.h" class UDamageClass; UCLASS(Blueprintable, EditInlineNew) class UDamageConversionBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDamageClass* DamageClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ConversionPercentage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool DamageIsAdded; public: UDamageConversionBonus(); };