#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DLCBase.generated.h" class UDLCBase; UCLASS(Blueprintable) class FSD_API UDLCBase : public UDataAsset { GENERATED_BODY() public: UDLCBase(); UFUNCTION(BlueprintCallable) static void QueryAllDLC(); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsUnlocked() const; UFUNCTION(BlueprintCallable, BlueprintPure) static bool IsDLCUnLocked(UDLCBase* dlc); };