#pragma once #include "CoreMinimal.h" #include "ItemAquisitionBase.h" #include "DLCAquisition.generated.h" class UDLCBase; UCLASS(Blueprintable, EditInlineNew) class FSD_API UDLCAquisition : public UItemAquisitionBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDLCBase* RequiredDLC; public: UDLCAquisition(); };