#pragma once #include "CoreMinimal.h" #include "ECustomUsableType.h" #include "CustomUsable.generated.h" class UUsableComponentBase; USTRUCT(BlueprintType) struct FCustomUsable { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UUsableComponentBase* Usable; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ECustomUsableType TerminationType; FSD_API FCustomUsable(); };