#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "AttackerPositioningComponent.h" #include "CustomObjectAttackerPositioning.generated.h" class UHealthComponentBase; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UCustomObjectAttackerPositioning : public UAttackerPositioningComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UHealthComponentBase* Health; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray AttackerPositions; public: UCustomObjectAttackerPositioning(); };